Sunday, July 09, 2023

Glimmer DSL for LibUI Composite Shape

Glimmer DSL for LibUI 0.8.0 (Fukuoka Award Winning Ruby Desktop Development Cross-Platform Native GUI Library) has been released with a new feature called Composite Shape (already in Glimmer DSL for SWT), which enables building new visual concepts by aggregating multiple smaller shapes within a parent composite shape using relative positioning and inherited `fill`/`stroke` colors. 

That is done by using the new `shape` keyword (alias for  `composite_shape`) and nesting other Glimmer DSL for LibUI area shapes within it, like `polygon`, `rectangle`, or `circle`. Also, you can declare mouse listeners on a composite `shape`, and it will automatically figure out if a mouse click point is within any of its aggregated shapes using the correct geometric algorithms, courtesy of the perfect-shape gem.

For example, you could build a `cube` by aggregating `polygon`s, a `polyline`, a `rectangle`, and a `line` within a `shape`. Afterwards, you could use the new `cube` visual component directly. 

A new example "examples/basic_composite_shape.rb" (shown below) has been included to demonstrate the new Composite Shape feature. 

Change Log:

0.8.0

  • Support `composite_shape` keyword (alias: `shape`) as aggregate (composite) shape that can have arbitrary shapes, text, transforms underneath, which inherit its `fill`/`stroke` colors and `transform`. `composite_shape` also supports nesting mouse listeners, which check mouse click point containment against all nested shapes automatically.
  • New `examples/basic_composite_shape.rb` with use of `shape` + drag and drop support for moving shapes and click support for changing shape colors
  • Invert `Glimmer::LibUI::ControlProxy::KEYWORD_ALIASES` to enable adding multiple aliases per keyword
  • Support `Glimmer::LibUI::Shape::KEYWORD_ALIASES` to enable adding multiple aliases per keyword
  • Small update for `examples/button_counter.rb`


require 'glimmer-dsl-libui'
class BasicCompositeShape
include Glimmer::LibUI::Application
body {
window {
title 'Basic Composite Shape'
content_size 200, 225
@area = area {
rectangle(0, 0, 200, 225) {
fill :white
}
7.times do |n|
x_location = (rand*125).to_i%200 + (rand*15).to_i
y_location = (rand*125).to_i%200 + (rand*15).to_i
shape_color = [rand*125 + 130, rand*125 + 130, rand*125 + 130]
shape_size = 20+n
cube(
location_x: x_location,
location_y: y_location,
rectangle_width: shape_size*2,
rectangle_height: shape_size,
cube_height: shape_size*2,
background_color: shape_color,
line_thickness: 2
) { |the_shape|
on_mouse_up do |area_mouse_event|
# Change color on mouse up without dragging
if @drag_shape.nil?
background_color = [rand(255), rand(255), rand(255)]
the_shape.fill = background_color
end
end
on_mouse_drag_start do |area_mouse_event|
@drag_shape = the_shape
@drag_x = area_mouse_event[:x]
@drag_y = area_mouse_event[:y]
end
on_mouse_drag do |area_mouse_event|
if @drag_shape && @drag_x && @drag_y
drag_distance_width = area_mouse_event[:x] - @drag_x
drag_distance_height = area_mouse_event[:y] - @drag_y
@drag_shape.x += drag_distance_width
@drag_shape.y += drag_distance_height
@drag_x = area_mouse_event[:x]
@drag_y = area_mouse_event[:y]
end
end
on_mouse_drop do |area_mouse_event|
@drag_shape = nil
@drag_x = nil
@drag_y = nil
end
}
end
# this general area on_mouse_drag listener is needed to ensure that dragging a shape
# outside of its boundaries would still move the dragged shape
on_mouse_drag do |area_mouse_event|
if @drag_shape && @drag_x && @drag_y
drag_distance_width = area_mouse_event[:x] - @drag_x
drag_distance_height = area_mouse_event[:y] - @drag_y
@drag_shape.x += drag_distance_width
@drag_shape.y += drag_distance_height
@drag_x = area_mouse_event[:x]
@drag_y = area_mouse_event[:y]
end
end
on_mouse_drop do |area_mouse_event|
@drag_shape = nil
@drag_x = nil
@drag_y = nil
end
}
}
}
# method-based custom shape using `shape` keyword as a composite shape containing nested shapes
# that are declared with relative positioning
def cube(location_x: 0,
location_y: 0,
rectangle_width: nil,
rectangle_height: nil,
cube_height: nil,
background_color: :brown,
line_thickness: 1,
&content_block)
default_size = 28
rectangle_width ||= rectangle_height || cube_height || default_size
rectangle_height ||= rectangle_width || cube_height || default_size
cube_height ||= rectangle_width || rectangle_height || default_size
foreground_color = [0, 0, 0, thickness: line_thickness]
# the shape keyword (alias for composite_shape) enables building a composite shape that is treated as one shape
# like a cube containing polygons, a polyline, a rectangle, and a line
# with the fill and stroke colors getting inherited by all children that do not specify them
shape(location_x, location_y) { |the_shape|
fill background_color
stroke foreground_color
bottom = polygon(0, cube_height + rectangle_height / 2.0,
rectangle_width / 2.0, cube_height,
rectangle_width, cube_height + rectangle_height / 2.0,
rectangle_width / 2.0, cube_height + rectangle_height) {
# inherits fill property from parent shape if not set
# inherits stroke property from parent shape if not set
}
body = rectangle(0, rectangle_height / 2.0, rectangle_width, cube_height) {
# inherits fill property from parent shape if not set
# stroke is overridden to ensure a different value from parent
stroke thickness: 0
}
polyline(0, rectangle_height / 2.0 + cube_height,
0, rectangle_height / 2.0,
rectangle_width, rectangle_height / 2.0,
rectangle_width, rectangle_height / 2.0 + cube_height) {
# inherits stroke property from parent shape if not set
}
top = polygon(0, rectangle_height / 2.0,
rectangle_width / 2.0, 0,
rectangle_width, rectangle_height / 2.0,
rectangle_width / 2.0, rectangle_height) {
# inherits fill property from parent shape if not set
# inherits stroke property from parent shape if not set
}
line(rectangle_width / 2.0, cube_height + rectangle_height,
rectangle_width / 2.0, rectangle_height) {
# inherits stroke property from parent shape if not set
}
content_block&.call(the_shape)
}
end
end
BasicCompositeShape.launch




Happy Glimmering!

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